Tuesday, January 27, 2009

Timeline 1950 BC to 1950 AD

1950 BC

Institutions
  • Hebrew Civilization began with their migration under the leadership of Abraham to Palestine

Governance
  • Sumer was overrun by two new groups of Semitic nomads, the Amorites and Elamites
  • Age of the Patriarchs
  • The Amorite or Old Babylonian Era
  • A sudden urbanization of Crete

Commerce
  • Heqanakht papyri

Technology
  • Babylonians solve quadratic equations.
  • Bronze Age
  • Akhmim Wooden Tablet

http://www.uncp.edu/home/rwb/lecture_ancient_civ.htm



1950 AD


Institutions
  • National Council of Churches formed
  • European Economic Community (Common Market) formed
  • First Dunkin' Donuts was opened
  • Independent Workers' Party of Germany and Deutsche Reichspartei founded
  • Institute of Biology founded
  • NASA Founded
Governance
  • Korean War begins when Communist North Korea invades the South
  • Congress passes laws that restrict communists and communist parties in the U.S.
  • Communist Chinese forces occupy Tibet
  • USSR and China sign a Thirty Year Pact
  • Peace Treaty between Japan and Allies
  • U.S. Supreme Court unanimously bans racial segregation in public schools
  • Soviet Union grants sovereignty to East Germany
  • Senator Joseph McCarthy Begins Communist Witch Hunt
  • Castro Becomes Dictator of Cuba

Commerce
  • Truman announces national emergency due to economic strain from Korean War
  • The Schuman Plan proposed
  • The Korean War brings a boom to the Japanese economy, lifting it out of recession
  • The Revenue Act passed by Congress increases income and corporation taxes

Technology
  • Antihistamines become popular as cold relief medications
  • New York's Brooklyn-Battery Tunnel opens
  • Color TV Introduced
  • US Airforce Orders B- 52 Bomber
  • First Electronic Computer
  • Hydrogen bomb invented
  • First atomic submarine Nautilus launched
  • Dr. Jonas Salk starts inoculating children against polio
  • James Watson and Francis Crick publish their discovery of the molecular model of DNA and its structure
  • First Organ Transplant
  • First Atomic Submarine Launched

Other Facts
  • Assassination attempt on President Truman by Puerto Rican nationalists
  • Flying Saucer Working Party was founded
  • Hillary and Norgay Climb Mt. Everest
  • Disneyland Opens

http://www.babyboomers.com/years/1950.htm
http://www.historycentral.com/dates/1950.html#Anchor-announced-49575
http://www.factmonster.com/ipka/A0005250.html
http://en.wikipedia.org/wiki/1950
http://history1900s.about.com/library/time/bltime1950.htm
http://www.answers.com/topic/1950

Opus

Stories
Everything about our lives can be told as a story or a multitude of stories. These life stories are what make us who we are as individuals and no two people ever have the same story. All of the little stories, whether exciting, funny, or sorrowful, all come together to create one’s bigger life story. These stories can be incorporated into design though the manipulation of materials to influence the view to feel or think a certain way that reflect on the events that relate to the design project.

Artifacts

Artifacts are generally inanimate objects that shape our world directly and indirectly. In the fairy tale “Sweetheart Roland” there were many artifacts that presented themselves as important. First, although temporary, there was the flower which represented the tranquility that the girl would soon see when once the witch was out of her life. Then there was the red stone that would be over looked by all except the girl’s lover because it specifically connected to him.

Multiview
In design multiview is apparent when everyone is given the same assignment but there are so many interpretations and ideas that each person has a different view. An example of multiview outside of design is the movie “A Midsummer Nights Dream”. Many different points of views and side of the story are shown which eventually show a bigger picture. The idea of multiview can be qualified by Roth's statement “we must start by considering how the human eye and mind receive and interpret the visual data of architectural experience.” (p.67) This expresses how designers look at all the different view that people may have and work it into the big picture.

Cycle

“History repeats itself” is a term that is heard often because it is believed that patterns can be found in the events of history. This is also true when it comes to design styles, music and, most noticeably, clothing. Clothing such as bell bottoms, baby doll shirts, and legging all made a comeback in the 21se century showing that it is possible for historic repetition.

Translation
In design translation is used when given an assignment or a project where something is specifically asked of you. The “prompt” must be translated from the ideas given into a physical product that best reflects the ideas.

Saturday, November 29, 2008

Tuesday, November 25, 2008

Sunday, November 9, 2008

Oasis Photo Compilation

Here are some photos I took to survey the Oasis area and take not of some of the textures that existed.










Tuesday, November 4, 2008

Monday, October 13, 2008

Sunday, October 12, 2008

Dialogue Stage II







My final design for the dialogue project was well developed and of a higher level than I had been working with before. After gaining some reassurance from Tommy and Dana I decided to sit down and just draw. I began with drawing designs that I could possibly work with but when that began to go nowhere I started drawing the different materials used in the project. I manipulated paper while folding and twisting it and I also started drawing the skewers at a variety of angles and bends. To narrow down what I had to work with I selected the skewers that were subtly but noticeable bent and drew then side by side and arranging them in different ways that could create two spaces.

While arranging the skewers on the paper I came up with a simple but what seemed to be strong concept. In the way that the skewers were arranged there were two obvious spaces and by adding index cards to the sides, center, top, and bottom I could define the two spaces and see how they related to one another. My defending sketch looked very similar to the third image above.

While working with the skewers I found that the subtle bends I wanted were easily achieved and held in places without steaming. I divided my skewers into three groups and bent all the skewers with each set progressively more bent in a subtle way. I then glued three index cards together that were shorter than the skewers and then glued four skewers with equal spacing to the index cards. I decided that since the index cards were shorter I would leave only the sharp tip of the skewers poking out at the top and then a larger amount of the skewers sticking out at the bottom to allow the design to seem not so closed in but did not take away from the dialogue of two spaces. I then played with the three pieces I had made until I had an arrangement that I found suitable. I then connected the skewers to the base and added an index card with a curve to keep the curves consistent.

Dialogue Stage I


The addition of dialogue to the unity project eased my worry that I would not be able to come up with a decent concept because I then had a better idea as to where I needed to take the design. My materials were again limited to 12 bamboo skewers, 12 index cards, and a rubber glue like bonding agent. I knew at this point that I wanted to try something different and make an attempt at bending my skewers. I spent a few night playing with skewers and a steamer while i tried to vary the curvature of the skewer. When I mentioned to my father that I needed a way to hold the skewers in place while they set to a drastic bend he mentioned that I could place them inside a coffee can. That was the technique that I used to bend the skewers in my first "draft" of the dialogue project.

After steaming and bending over 20 skewers in the coffee can I began messing with them to see what kind of dialogue I could create with them. The point was to create dialogue between two spaces within the one design and I found it quite difficult to create only two spaces with the skewers being so dramatically bent. I finally came upon the design above knowing that it did have more that two spaces but it was a start and critiques from my peers would help to move the process further along.

Saturday, October 11, 2008

Monday, October 6, 2008

Unity Comparison


My project seemed different from most other projects because of how mine was not completely uniformed. But, I did see some that had the same concept but were more successful.

Arnis's project stood out to me because the skewers in our projects were arranged in the same way. All of the skewers crossed in about the same location and the top half of the model was wider than the bottom half.

Arnis's project differed from mint in the way that most of her skewers were mostly visible while my skewers were mostly covered. our projects also differed in how all of her skewers were being geld together by a single card while my own here joined with all twelve of my cards. Also, her skewers seem to be placed randomly into her base while mine were strategically placed.

Unity model progression


This project was very open ended and gave me some difficulty when trying to come up with model ideas. my first idea was two dimensional did not express much unity between the skewers. it resembled a sun of sorts and was very unsuccessful.

My final model idea was given to me through a suggestion of trying to final twig project idea again. I figured that it would be easier to use the skewers to accomplish what the twigs had failed to do.

I kept the skewers in four sets of three layers that gradually progressed up the base. this seemed unified at first but I later realized that it was not as I had thought.

The new assignment were we use the cards and the skewers to accomplish dialogue between two spaces has come much more easily and will yield a more advanced and well crafted model.