Showing posts with label perspective. Show all posts
Showing posts with label perspective. Show all posts

Wednesday, March 31, 2010

Final Perspectives


View into food prep area


View of reading/relaxation corner


View from food prep area into daycare


View of hall leading to daycare

Friday, March 26, 2010

First Perspectives


View into food prep area


View from food prep area into daycare


View of reading/relaxation corner


View of all leading to daycare

Thursday, November 26, 2009

Rendered Floorplan of Stephen Hawking's Kitchen

Perpectives of Stephen Hawking's Kitchen

Even though these perspectives are straight out of sketchup and pre-photoshop I'm still pretty impressed with how they turned out. Lighting effects and shadows still need to be added to create a more realistic feel to the space.


View of main work area from nook/laundry room


View of whole kitchen from nook


View into kitchen from living room



View of nook from kitchen


View of kitchen and nook from dining room

Monday, September 28, 2009

Gatewood Inspired Living Poster



I found it hard to find a working composition with the images being different shapes and sizes.

Wednesday, September 23, 2009

Photoshop Perspective Three



For this image I focused on the dodge and burn tools to work with lighting and shadows. I still have trouble with placing light and shadow but hopefully experimenting more with it will help in figuring it out.

Photoshop Perspective Two



For this perspective I used the polygonal lasso tool and selected all the curtains and pillows that were gray and then turned them red.

Photoshop Perspective One



For this perspective I simply cropped the image and changed the saturation on the entire image. I thought it was interesting which colors came together from the two I original used.

Tuesday, September 22, 2009

Tuesday, September 15, 2009

Castle Perspective

Perspective

We were assigned to pick a perspective from the four that we created in our space to render. This is the south facing perspective that I chose to use.

Wednesday, March 18, 2009

P Week: Opus Week 7

Periphery
As designers we are trained to notice the details that most would ignore. In Perception and Communication we focused on the details of the assigned building. Many would not pay attention to the detail of the lettering over the departments or the patters that the bricks create on the floor and sidewalks. This is the peripheries that others see but ignore while designer focus on everything and can appreciate these small details.

Process
The design process is a complex process that generally begins with a precedent and as designers we take that idea and we abstract it. We wrote about the design process being like stories and in my article I conveyed how commodity, firmness, delight, translation, revisions, and good craft are all prevalent in design and writing. The design process is obvious in the Found in Translation series of assignments in Studio. Beginning with my fairy tale I was able to create a storyboard that helped to inspire me to create my artifact. Every design we do stands as the precedent to the design after. In the end, our portal design could not be connected to my artifact by simply looking at the two but the evolution from one to another can be seen thought all of the designs in between.











Portfolio
A portfolio is a compilation of one’s work. The purpose of a portfolio is to showcase the cumulative or the best work done by the artist. In drafting we compiled a portfolio of all of the work we had done in the first half of the semester. Within this portfolio we included thumbnails of our images, bond “sketches” that are used as the first renderings of the image and can be changed, and the final vellum that is the final polished product. We will also be creating a portfolio for our Precedent analysis. This portfolio will show the analytical research we do for our building and allow us as students, as well as, instructors to see the inner workings of the building and its history.



Perspective
The works of designers and architects “showed intense interest in employing principles of exact perspective to create optical illusions of three-dimensional spaces”. (Blakemore 96) In design perspectives are important in visualizing how a space or exterior is seen from different angles. It can be used as a drawing or as the view of a person. In a perspective drawing we can look at an object and look at it as we actually see it with all of the correct angles that come together on one or more points on the horizon line. When looking at a wall as the picture plane one is seeing a one point perspective because all of the lines that are not parallel to the picture plane are leading to one point on the horizon. In a two point perspective one can be looking at the corner of a building and all of the lines except for the verticals lead to two points on the horizon line.





Professional
Professionalism is one of the most important attributes to a person in any field. Even as design students we must show professionalism in our work and in our selves when we present out work. Although we have already touched on professionalism this year we are now working on creating a presentation that is professional without the use of a PowerPoint. We created a board to show perspectives and details of out building in a well laid out and visually appealing way.



Summery
Designers use a process that evolves precedents to create designs. This process can be viewed as a portfolio that shows compilations of the designers work. This portfolio should be professional in the work and how it is presented.

Tuesday, November 4, 2008