Tuesday, January 27, 2009

Opus

Stories
Everything about our lives can be told as a story or a multitude of stories. These life stories are what make us who we are as individuals and no two people ever have the same story. All of the little stories, whether exciting, funny, or sorrowful, all come together to create one’s bigger life story. These stories can be incorporated into design though the manipulation of materials to influence the view to feel or think a certain way that reflect on the events that relate to the design project.

Artifacts

Artifacts are generally inanimate objects that shape our world directly and indirectly. In the fairy tale “Sweetheart Roland” there were many artifacts that presented themselves as important. First, although temporary, there was the flower which represented the tranquility that the girl would soon see when once the witch was out of her life. Then there was the red stone that would be over looked by all except the girl’s lover because it specifically connected to him.

Multiview
In design multiview is apparent when everyone is given the same assignment but there are so many interpretations and ideas that each person has a different view. An example of multiview outside of design is the movie “A Midsummer Nights Dream”. Many different points of views and side of the story are shown which eventually show a bigger picture. The idea of multiview can be qualified by Roth's statement “we must start by considering how the human eye and mind receive and interpret the visual data of architectural experience.” (p.67) This expresses how designers look at all the different view that people may have and work it into the big picture.

Cycle

“History repeats itself” is a term that is heard often because it is believed that patterns can be found in the events of history. This is also true when it comes to design styles, music and, most noticeably, clothing. Clothing such as bell bottoms, baby doll shirts, and legging all made a comeback in the 21se century showing that it is possible for historic repetition.

Translation
In design translation is used when given an assignment or a project where something is specifically asked of you. The “prompt” must be translated from the ideas given into a physical product that best reflects the ideas.

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